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Formula 1 98 download pcFormula 1 98 download pc.Prost Grand Prix 1998
Unfortunately new developer Visual Sciences has had a tough job making any obvious improvements to this series. F1 97 was probably about as good as you're ever going to get with a PS F1 game. It was fast, smooth and packed with all the necessary goodies. So why buy this?
Well, the new season is in there--so if you subscribe to the current sports mentality, chances are you'll want all the right teams, cars and drivers. Fair enough. Here they are. And if you're in the market for your first F1 game--you might as well get the most timely. But new stuff? Well, the split-screen, link-cable combo for four players is a fine addition, but the new graphics engine is nasty.
There are some serious texture warps and polygon tears that detract from the fact that this is one of the fastest-feeling racing games around.
Ben and Jerry would be proud of the number of different gameplay flavors, although Arcade Mode is probably a bit too arcadey for my liking. Call me old fashioned, but I've never been a big fan of F1 cars powersliding, regardless of how slick the controls are. The Sim Mode is tough; crank the difficulty and it's a serious challenge thanks to some not-too-shabby opponent Al. Unlike previous games, other drivers actually get out of your way and don't just mindlessly stick to the racing line.
I don't know why this series has been so augmented since the first two editions but it's totally different now. Out are the sharply detailed cars. In are bigger, polygonal offerings. Along with that, there's some unsavory line draw-in and weird textures. Driving a quick race on Arcade Mode isn't bad but using the Sim Mode is just plain frustrating. Overall I agree with John--'97 was the best year for this Formula One series.
Maybe I'm a weirdo, but I liked playing Formula i's Arcade Mode and driving around all crazy like, taking shortcuts off-road when I could and pushing my opponents around to make them spin out. The graphics are really sweet, and I like the control quite a bit, but I can't say I enjoy the Simulation Mode at all. Overall, for those of you out there who just want to race and don't care about the sim stuff F1 98 isn't bad.
Seeing as how I know very little and care even less about F-1 racing, I play die-hard sims like this for one reason--to see if they can up my interest in the sport. Last year's model of Fi did; this year's did not.
Advanced embedding details, examples, and help! The race modes offered by the game are: Arcade Race: This is the 'pick-up-and-play' version of the game.
Here the player can compete against other cars and against the clock, winning time extensions for good lap times and passing checkpoints. Racing in this mode allows the player to set a race length, difficulty, and toggle braking assist, steering assist, and car damage. Arcade Time Trial: Essentially the same as the Arcade Race but with no choice of car or circuit and no race configuration options. Arcade Challenge: This is a single player game. The player's team and driver are automatically selected and the challenge is to finish in a specified position or higher.
As the player progresses through the challenges the finishing position becomes harder, the opponents become more skillful, and the car becomes more like an F1 car. Quick Race: A simple no frills version for one or two players. Here there is no choice of car and no car setup options. The Quick Race is a separate option on the main menu to all other race types. The Grand Prix: This race mode allows the player to make many adjustments to their car, tuning the suspension, brakes and more.
There are both Practice and Qualifying sessions with which to refine the car's setup. The player can choose from three levels of difficulty, a choice of weather conditions, player aids can be toggled on and off as well as other features such as mechanical failure, tyre wear, fuel depletion, and whether race flags are to be obeyed.
Pit stops are needed to repair tyres and to refuel, in Practice and Qualifying the car setup can be adjusted - this option is not available in the main race. Each team had two drivers. These include a Quick Race, allowing you to skip to the Grand Prix circuit of your choice and race for any number of laps, the Single Race, which is similar to the Quick Race but you have the choice of going through other stages in the race such as selecting your team, choosing the level and selecting the race behaviour - more on this later , the Practise Race, which allows you to drive on any of the GP circuits as a free trial run and the Championship.
The Championship sees you taking on each GP track in turn and customising your player profile and team before you do so. Before you start a race, there are a number of options that you can choose. These include a helicopter ride to look over the track - its a nice touch and you get a feel for the track from the air and commentary that gives you advice about the circuit such as good passing places - but the view from the air is constantly changing and so it's difficult to keep up with the track.
Other options are a free practise, where you just drive around learning the track, a qualifying lap although you can choose the computer to select random starting positions too or have a warm-up drive, which records your time and shows this in comparison to the actual race times later. As well as the races, you also have to customise a number of things - such as which track you want to start your championship with, which team you want to race for and set up your player name.
There are a number of features to point out during the actual race. For example, after a crash, an arrow immediately appears telling you which way to go round the track. This saves driving round for ages the wrong way.
This is worth pointing out because in a number of racing games that I have played, the wrong way sign doesn't appear immediately and you lose a lot of ground in retracing your steps. If you have crashed, a number of things are likely to happen to your car, for example, I often lose tyres after crashes, this, whilst slowing you down, doesn't stop you limping round to the pit stop to sort your car out more on that in a minute.
Other damage can be more serious, for example, if your steering goes, you can't manoeuvre yourself out of the crash position, so the race is technically over, a reverse option for this kind of situation would have proved useful. If you cut corners as I often did you get a stop-go penalty.
This means that when you go in for a pit stop you are held back for a couple of seconds for being naughty. Unfortunately, the penalty wasn't enough to stop me, because the time it would have taken me to negotiate sharp corners was worth the time penalty.
There are frequent messages sent to you by your support team. These tell of damage, pit stop calls and your performance in the last lap. Some messages, such as "you need new tyres" do seem to get a tad repetitive - especially when it is announced when you've just started the race. No matter how much I screech round corners I know I don't need new tyres after 10 seconds of racing. So back to this pit stop business. When you go to the pit stop because you are called or you can't manage to get any further without going in you get to choose what to change about your car.
If you need new tyres, you select "tyres", if you need the wings looking at, you can choose to do this, and if you have the petrol element switched on where you need to fill up every so often , you can sort this out. You can choose to set up your car before you start the race. This involves going into the garage and customising certain elements. On the car this includes looking at the tyres, brakes, wings, gearbox, suspension etc, all of which can be modified to suit you and there's explanations of what to choose in the manual.
Other garage features include checking the circuit map and weather, organising a pit stop strategy and checking the fastest times on the track as set by the computer, your player and the season's best. You can change your view, from having an external view of the car, to a helicopter view, to a cockpit view. I found the cockpit to be the easiest, as you see the road as you would if you were actually driving round the track.
I crashed a lot less with this view as well. The helicopter view gets a little confusing as it spins round, following you, and you are trying to keep the view still to drive the track. I didn't stay with that view for long. The controls are customisable too.
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